//==============================================================================
// Priest_anim.txt
//==============================================================================

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				//Visual Special E Priest_idleA
				Visual invisible heroic prereq
			}
		}
	}
}
//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				//Visual Special E Priest_FlailA
				Visual invisible heroic prereq
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				length 4.0
				//Visual Special E Priest_idleA
				Visual invisible heroic prereq
			}
		}
	}
}

//==============================================================================
anim Empower
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				//Visual Special E Priest_EmpowerA
				Visual invisible heroic prereq
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Build
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				//Visual Special E Priest_EmpowerA
				Visual invisible heroic prereq
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.00 false PharaohBuild checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				//Visual Special E Priest_deathA
				Visual invisible heroic prereq
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				//Visual Special E Priest_walkA
				Visual invisible heroic prereq
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true   
				tag FootstepRight 0.30 true   
//-- end auto generated section
			}
		}
	}
}